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#include <Arduino.h>
#include "settings.h"
#include "rgb.h"
#include <math.h>
#define RED_CHANNEL 0
#define GREEN_CHANNEL 1
#define BLUE_CHANNEL 2
#define PWM_FREQ 5000
#define PWM_RES 10
int RGB::scaleColor(uint8_t val)
{
return map(val, 0, 255, 0, (1 << PWM_RES) - 1);
}
RGB::RGB()
: currentR(0), currentG(0), currentB(0)
{
}
void RGB::init()
{
ledcSetup(RED_CHANNEL, PWM_FREQ, PWM_RES);
ledcAttachPin(RED_PIN, RED_CHANNEL);
ledcSetup(GREEN_CHANNEL, PWM_FREQ, PWM_RES);
ledcAttachPin(GREEN_PIN, GREEN_CHANNEL);
ledcSetup(BLUE_CHANNEL, PWM_FREQ, PWM_RES);
ledcAttachPin(BLUE_PIN, BLUE_CHANNEL);
}
void RGB::setColorRGB(uint8_t red, uint8_t green, uint8_t blue, bool saveColor = true)
{
ledcWrite(RED_CHANNEL, scaleColor(red));
ledcWrite(GREEN_CHANNEL, scaleColor(green));
ledcWrite(BLUE_CHANNEL, scaleColor(blue));
if (saveColor)
{
currentR = red;
currentG = green;
currentB = blue;
}
}
void RGB::fadeColor(uint8_t red, uint8_t green, uint8_t blue, int duration)
{
int startR = currentR;
int startG = currentG;
int startB = currentB;
for (int i = 0; i <= duration; i++)
{
uint8_t newR = startR + ((red - startR) * i) / duration;
uint8_t newG = startG + ((green - startG) * i) / duration;
uint8_t newB = startB + ((blue - startB) * i) / duration;
setColorRGB(newR, newG, newB, false);
delay(1);
}
setColorRGB(red, green, blue);
}
void RGB::blink(int cycles, int interval)
{
for (int i = 0; i < cycles; i++)
{
setColorRGB(0, 0, 0, false);
delay(interval);
setColorRGB(currentR, currentG, currentB, false);
delay(interval);
}
}
void RGB::breathe(int cycles, int period)
{
const int steps = 128;
int stepDelay = period / (steps * 2);
uint8_t baseR = currentR;
uint8_t baseG = currentG;
uint8_t baseB = currentB;
for (int c = 0; c < cycles; ++c)
{
for (int i = 0; i <= steps; ++i)
{
float scale = (float)i / steps;
setColorRGB(baseR * scale, baseG * scale, baseB * scale, false);
delay(stepDelay);
}
for (int i = steps; i >= 0; --i)
{
float scale = (float)i / steps;
setColorRGB(baseR * scale, baseG * scale, baseB * scale, false);
delay(stepDelay);
}
}
setColorRGB(baseR, baseG, baseB);
}
void RGB::rainbowCycle(int duration, float speed)
{
// speed (0.1 – slow, 1.0 – normal, 2.0 – fast)
const int steps = 256;
for (int i = 0; i < steps; i++)
{
float angle = i * speed * 0.024;
int red = sin(angle) * 127 + 128;
int green = sin(angle + 2) * 127 + 128;
int blue = sin(angle + 4) * 127 + 128;
setColorRGB(red, green, blue, false);
delay(duration / steps);
}
setColorRGB(currentR, currentG, currentB, false);
}
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